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Post by FOUR57 on Apr 11, 2020 13:06:55 GMT
Using the Sequencer for snare rolls (acc-repeat), had some great fun with this patch.. Would love to hear about other kinds of interesting ways to make rolls and or abrupt rhythms if you know some! I'm very interested in the subject of generative music, would love to know more, I tend to move towards rhythm, but any patch-techniques goes!
Please enjoy:
SeqRolls01
SeqRolls02 - SamePatch different tweaking & Melody
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Apr 11, 2020 23:29:01 GMT
Logic, logic, logic!
Part of the key to getting intricate rhythms is in knowing how to use Boolean logic. It's relatively simple stuff...
OR = gate fires when a signal is present at any input AND = gate fires ONLY when a signal is present at more than one input NAND = similar to OR, but multiple signals will cut the gate off NOR = gate fires when NO signals are present at ANY input
Now, this is actually a big deal, but becomes an even BIGGER deal when you start screwing around with how your timing signals work. When you have lots of different gate signals to present to logic gates to derive wholly new timing structures, then you're into a really wild area of crossrhythms and other craziness. But it doesn't have to merely be timing signals, and this is where logic becomes important to generative composition.
Let's say you have two voices, each ending in a VCA before going to a mixer. You also have your logic gates outputting their gate signals to a pair of 2ENVs, each controlling one of those VCAs. Now, this is pretty simple...but let's say you ran a gate output to one of the EGs there, then sent its END back to another gate, in this case an AND. That second gate would ONLY fire its EG when the condition of "end of envelope 1" had been fulfilled. And THAT would only happen when the gate signal outputted from the first logic gate ended AND the decay time had passed. SO...what you'd get there is a hocketing between two lines; only when part 1 wasn't sounding could you hear part 2, and part 2 will continue UNTIL part 1 starts up again.
Now take that idea and run with it. The above is a VERY simple example of how nuts you can get with these control paths.
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Post by FOUR57 on Apr 12, 2020 19:31:08 GMT
The holy grail! Gosh, thank you so much for this! The example means everything:) ! Will try to wrap my head around this, this next week!
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Apr 13, 2020 0:26:33 GMT
It's actually not too difficult to grasp in the AE environment, mainly because everything here is "primitives" and there's no complex, composite-type modules. As a result, you start figuring out these simple bits and you can build up the equivalents to the "sexy" modules in Euro and elsewhere. Plus, there's nothing "hidden" and behind the panel for the most part...all of your patch is visible, as opposed to becoming reliant on subroutings within large-scale modules. Takes longer to patch, but I feel like you get more control overall this way.
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Post by MikMo on Apr 13, 2020 9:23:11 GMT
There are many possibilities with the logic module.
You can also combine the logic gates with other (DIY) logic, like multiplexers (4051 has already been mentioned in another thread) and shift registers to create multi tap "trigger chains".
Combining audio rate sqr waves with the logic module (especially XOR) can create ringmod like sounds.
Mikael / MikMo
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Post by FOUR57 on Apr 13, 2020 21:19:04 GMT
Thank you too MikMo! I'll try look that up too, sounds interesting!
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