|
Post by admin on May 27, 2020 6:20:07 GMT
|
|
|
Post by rockysmalls on May 27, 2020 13:42:18 GMT
wow! Robert has been insanely busy in lockdown!! and... YIPPEE! the ADSR is loopable.. and cv able.. this makes it a must have, for me at least.
|
|
|
Post by MikMo on May 27, 2020 17:21:49 GMT
I already added two ADSR to my exisiting order.
Just great, just in time. I have the original ENV module, and it is honestly my least liked AE module. It is good for percussive sounds though, so i will keep the two i have.
Mikael / MikMo
|
|
Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
|
Post by Lugia on May 27, 2020 23:20:57 GMT
Yet another thing I specced for Gargantua...but this goes beyond my expectations. Perfection. And with the END pulse output, I can either loop or chain a few of these for complex function generation, or have one ping a couple of 2ENVs.
Gonna be spending a chunk next week...
|
|
|
Post by funbun on May 28, 2020 12:51:18 GMT
Yeah, I hope to get a pair of these, a couple slew limiters, and patch my out Maths!
|
|
Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
|
Post by Lugia on May 28, 2020 17:09:30 GMT
Yeah, I hope to get a pair of these, a couple slew limiters, and patch my out Maths! Could get even crazier than Maths with this...since the configuration isn't prepatched, there's nothing stopping you from triggering MULTIPLE EGs with one END pulse. So you can have two ADSRs firing at each other, while their ENDs can multed to trigger off some 2ENVs for short one-shots that're timed by the ADSR lengths. And so on...yeah, just one little patchpoint is SO capable of creating magic like this! Robert NAILED the design on that aspect!
|
|